A few years ago, I read A Whole New Mind by Daniel Pink and was quite intrigued by cultivating my right-brain, creative side. It’s hard to outsource creativity. (Read my posts here about that book.) So, when Pink published Drive, of course I wanted to read it! What motivates people? According to Pink, in most cases money isn’t the motivator! How can we use these studies to motivate ourselves and our students?
- Work these days is heuristic and not algorithmic; meaning it’s less routine and more creative.
- People want to direct their own work and be more self-direct rather than rely on a management hierarchy.
- Rewarding work (the carrot and the stick)
- Contingent rewards (if-then), yield poor results
- For the short term, you might see a boost, but for the long term it worsens
- Contingent rewards are not for creative work; it actually stifles creativity by narrowing the focus
- Giving a reward may signal the task is undesirable
- If you reward a task once, you have to reward always and may even have to increase reward
- Now-that rewards keep creativity because you aren’t telling people up front that there’s a reward
- Non-tangible rewards are best in a now-that scenario.
- Consider praise and/or specific feedback as a reward.
- Employees (and students?) want autonomy over the Four Ts (Chapter 4)
- Task – What to do
- Time – How/when to spend time
- Technique – How to complete task
- Team – With whom to work
- This would be pretty easy to do in a classroom – Can we say Readers’-Writers’ Workshop?!
- Consider a Results Only Work Environment (R.O.W.E.) a la` Best Buy. Doesn’t matter how/when you do it, as long as it gets done well.
- 20% time a la` Google – Employees choose how to spend 20% of their work time. They choose which work-related projects to pursue. This 20% time at Google led to Gmail, Google Talk and Google News, among others. If 20% is too big a place to start, think about 10% or one afternoon per month. I can definitely see classroom implications for this!
- Mastery is a mindset (Carol Dweck) (Chapter 5)
- When setting goals, set learning goals instead of achievement goals. Achievement goals tend to be too narrow and folks could do more.
- Mastery is hard and takes grit/determination/perseverance.
- Mastery takes deliberate practice, but most people want to get better.
- Purpose versus profit. (Chapter 6)
- People are more motivated by having a purpose.
- People want to be a part of something bigger than themselves.
- Am I better today than I was yesterday?
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